Friday, May 11, 2007

East Coast of Shorewood, WI-James Michaels, 11 May 2007, Infinite Loop

Presenting my final take East Coast of Shorewood, WI. This is a study of the exterior space located at the dock located in north Shorewood, WI, which in itself is just north of Milwaukee. Click here for a map of the location. As you can see it's very secluded and local laws even say landing of watercraft is illegal here, so access is limited to foot traffic.
If you're exploring my previous blogs you will find that this is the same location as my sound recording of the ice cracking. So this will give you an idea of what the space looks like, but now with a different season coming into play.



I've included an alternative view of the waterfront so as not to limit your perception of the area. Click the photos below to view the higher quality picture.


-Jim
11 May 2007

Tuesday, May 1, 2007

Fifth Best Of-Part 2

Here are both the audio and 'video' for my VR. Not much can be said at this point that hasn't already been said, but now all the elements are together. Keep in mind this is my rough draft, but I'm hoping the final won't need to be much different than this. I'm still mastering this craft, but I am doing just that: mastering it.
When initially viewing it, click on the Minus sign until it backs out to your desired length, and then click within the photo, hold the mouse, and move it around. Oh, yeah!
Enjoy!

Click on the image to experience an event like none other that you...oh, well. Just click.

Fifth Best Of-Part 1

Here is the audio portion of the fifth Best Of. I wanted to play this first before I had you experience my rough draft VR that includes the actual panorama, of course. What you have here is a multi-layer audio recording at the exact site of the panorama in on Lake Michigan in Shorewood, WI. For one layer I solely recorded the 'glooshing' of the water underneath the dock, and then walked up to the beach and recorded the waves so close that my mikes got wet. How intense is that?! The reason I recorded both audio aspects was if I just stood where I stood with the camera the end result would just be a mushy, uncharacteristicly mono feel, and I didn't want that. Recording each element that made up the entire experience and manipulating it, I felt, would better grasp how the human ear perceives a live auditory experience.
Expect an imeddiate intro with no fade-in. I did this because on the actual VR it will loop, thus a fade would ruin the effect (although the loop isn't that great!)

Click on the image to hear the audio.